This course is designed to help those interested in learning 3D modelling using the Open Source software Blender.
The course have 8.5 hours of video tutorials. Part 1 goes through Blender’s interface, providing you with a Guided Tour to many of the software’s features (4 hours of tutorials). Part 2 takes you through a single modelling project starting with preparing background images, through the modelling process, creating UV maps, adding textures, lighting the final model and rendering out a single image (4.5 hours of tutorials).
If you want to get straight to modelling you can start with Part 2 and then go back to dip into relevant sections of Part 1. However, if you want to get a good grasp of what Blender is capable of, you can methodically work your way through Part 1.
In Part 2 look out for supporting files which include Blender files a key parts of the modelling stage, reference images of the camera being modeled and texturemaps used.
3D modelling can be quite difficult, so I encourage you to ask question amongst your peers and to myself for support.