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Softimage 2012 polygons

本帖最後由 yp71823 於 2011-8-9 17:14 編輯

Draw and modify polygons interactively with the Add/Edit Polygon Tool.
多邊形的繪製和修改交互與添加/編輯多邊形工具。
Draw edges interactively with the Add Edge Tool.
邊畫邊添加交互與工具。
Split edges and move points interactively with the Add Vertex Tool.
分割邊緣和移動點交互與添加頂點工具。
Weld vertices interactively while moving them or weld selected pairs of vertices using Weld Two Points.
焊接頂點交互而移動,或選擇對頂點焊接用焊接兩點。
Zip opposite boundaries or weld selected boundary edges using Weld Boundary Points/Edges. 郵編相反的邊界或選定的邊界邊焊接用焊接邊界點/邊。
Split edges interactively with Split Edge Tool.
分割分割邊緣與邊緣互動工具。
Split edges with numerical accuracy using Split Edge (with split control).
分割邊緣與使用分開的邊緣數值精度(帶分割控制)。
Split polygons interactively with Split Polygon Tool.
交互式分割多邊形與多邊形分割工具。
Subdivide polygons and edges evenly with Subdivide Polygons/Edges多邊形細分和邊均勻地細分多邊形/邊
Adding and Editing Polygons (Drawing)
添加和編輯多邊形(圖)
The Add/Edit Polygon tool is a multi-purpose tool that lets you draw polygons interactively by placing vertices. You can use it to add polygons to an existing mesh, add or remove points on existing polygons, or to create a new polygon mesh object. There are two preferences that control how the Add/Edit Polygon tool works: Preserve Planarity While Creating Polygons and Action When Connecting CW vs CCW Polygons.
添加/編輯多邊形工具是一個多用途的工具,讓您以交互方式繪製多邊形放置頂點。你可以使用它來添加到現有的多邊形網格,點添加或刪除現有的多邊形,或創建一個新的多邊形網格對象。有兩個首選項控制如何添加/編輯多邊形工具的工作原理:保持平面性在創建多邊形和行動時,連接 CW CCW VS多邊形。
To draw polygons
要繪製多邊形
Do one of the following:
下列操作之一:
To create a new polygon mesh object, first make sure that no polygon meshes are currently selected.

or
要創建一個新的多邊形網格對象,首先要確保沒有多邊形網格,目前選定的。

或是

To add polygons to an existing polygon mesh object, select the mesh first.

or
要添加到現有的多邊形多邊形網格對象,選擇網第一。

或是

To add or remove points on an existing polygon in a existing polygon mesh object, select that polygon.

Choose Modify  Poly. Mesh  Add/Edit Polygon Tool from the Model toolbar or press N.
要添加或刪除點,在現有的多邊形在現有的多邊形網格對象,選擇該多邊形。

選擇修改保利。網添加/編輯多邊形工具從模型工具欄或按N。
Do one of the following:
下列操作之一:
Click in a 3D view to add a point. If necessary, you can adjust the position by moving the mouse pointer before releasing the button.

or
點擊3D視圖補充一點。如果需要,可以調整位置通過移動鼠標指針,然後釋放按鈕。

或是

Click an existing point on another polygon in the same mesh to attach the current polygon to it.

or
按現有的點在另一面,在相同的網格附加當前多邊形它。

或是

Click an existing edge of another polygon in the same mesh to attach the current polygon to it.

or
按現有優勢的另一面在同一個網格,以目前的多邊形附加給它。

或是

Left-click and drag on a vertex of the current polygon to move it.

or
左鍵單擊並拖動頂點當前多邊形,將其移動。

或是

Middle-click a vertex of the current polygon to remove it.
中鍵單擊頂點當前多邊形將其刪除。

As you move the mouse pointer, the edges that would be created are outlined in red. To insert the new point between a different pair of vertices of the current polygon, first move the mouse across the edge connecting them.
當您移動鼠標指針,邊緣會被創建概述為紅色。要插入新的點之間的不同對當前多邊形的頂點,先移動鼠標在邊緣連接它們。
The direction of the normals is determined by the direction in which you draw the vertices. If the vertices are drawn in a counterclockwise direction, the normals face toward the camera and if drawn clockwise, they face away from the camera. As you draw, red arrows indicate the order of the vertices.
方向的法線方向是由在其中繪製的頂點。如果頂點繪製一個逆時針的方向,法線對著相機,如果畫順時針,他們面對遠離相機。當你畫,紅色箭頭指示的順序的頂點。
When you connect two polygons whose normals point in opposite directions, the behavior is determined by the Action When Connecting CW vs CCW Polygons preference as described in the next section.
當您連接兩個多邊形的法線指向相反的方向,行為是由行動當連接 CW CCW多邊形偏好VS所述下一節。
If desired, you can activate snapping while using this tool. For more about snapping, see Snapping.
如果需要,可以激活捕捉在使用這個工具。如需彈響,看到捕捉。
When you have finished drawing a polygon, do one of the following:
當您完成繪製多邊形,做以下操作之一:
To start a new polygon and automatically share an edge with the current one, first move the mouse pointer across the desired edge and then click the middle mouse button. Repeat step 3 as necessary.

or
要開始一個新的多邊形,並自動共享優勢與當前,首先移動鼠標指針在需要的邊緣,然後點擊鼠標中鍵。重複第3步是必要的。

或是


To start a new polygon without sharing automatically sharing an edge, click the right mouse button. Repeat step 3 as necessary.

or
要開始一個新的多邊形不共享自動共享的優勢,單擊鼠標右鍵。重複第3步是必要的。

或是

When you are finished drawing polygons, exit the Add/Edit Polygon tool by clicking the right mouse button twice in a row, by choosing a different tool, or by pressing Esc.
當您完成繪製多邊形,退出添加/編輯多邊形工具,通過點擊鼠標右鍵,連續兩次,通過選擇不同的工具,或按Esc鍵。
In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.
在多邊形建模,通常從一個多邊形網格對象,然後修改它,例如,加入邊,焊接點,細分多邊形,等等。
本帖最後由 yp71823 於 2011-8-17 21:20 編輯

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本帖最後由 yp71823 於 2011-8-18 16:25 編輯

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